New Player Resources
Here are some tips to help new players get started with playing Ultimate.
What events should I join as a new player?
New players have several channels to begin their Ultimate journey with us.
- Bring a Friend or Ultimate 101, these are free to play and a great way to discover the game and meet new friends.
- Women's training, HKFDF offers training dedicated to our female players to develop and increase female participation in our sport.
- Elementary Courses. A 4 class course for those that wish to learn the basics of how to play from a certified coach. Check the link to see course detail and when the next course will run.
- Development League is a great way for players with 0-1 year of experience to enjoy some competition. Check our league schedule to see when the next league will run.
- Pick Up games are free to join, with beginners to experienced players all playing together in a fun, game like experience. There are no structure or coaches involved so players are recommended to have basic knowledge of the game but not a requirement. No registration is required, just simply show up! Check our calendar for upcoming pick up games.
- Youth Training is for players under the age of 24 (or 18 for junior teams), dedicated to training our next generation of flying disc players.
- Check our Latest News to see current and upcoming events open for registration
Do I need a Membership / How to Join?
Membership is required to join certain events such as team trainings, leagues, joining club/national teams. The majority of events for new players do not require a membership (Bring a Friend, Ultimate 101, Courses, Pick Up). Please see our membership page for more detail.
How do I play Ultimate / Dodge Disc?
How to play Ultimate
What equipment do I need?
- Running shoes are ok but we highly recommend a pair of football cleats (plastic, not metal).
- Bring 2 shirts. White + Dark color shirt (black, blue, red). Avoid Grey if possible.
- Shorts
- A disc
- Sunscreen
That's it! Discs and shirts can be purchased on our online shop.
Common Ultimate Lingo
Below is a list of common words and phrases commonly used during a game of Ultimate. .
Away - The sideline of a field that is usually less populated by your teammates or bags.
Backhand - The default throwing technique most people learn/use when they first pick up the disc. Throwing the disc across the body.
Bid/Layout - When a player flies/dives/leaps from the ground to catch/block a disc and lands on the ground on his/her body.
Blade - A pass when the disc dives or moves quickly towards the target or the ground without much float in the air.
Break - When the team that starts the point on Defense scores the point
Breakmark - A throw made that goes against the force of the Defense
Break side - The side of the field the marker is taking away, or not allowing throws to be thrown to.
Brick - The spot where play may be initiated when a pull lands out of bounds, sometimes marked by an X, or about 15meters from the endzone
Cup - The wall of defenders that surround the thrower in a zone defense
Cut/Cutter - A Cut is the action of sprinting to get open from a defender to catch a disc. Player responsible for making these longer runs and catches are called cutters.
Deep - The area of the field far away from your own endzone, or making a long run from your own half to the opponent's half to receive a long pass.
Dump - Typically short pass thrown to reset the offense or move the disc toward the center of the field. The pass can often be thrown backwards towards your own half or end zone.
Flick/Forehand - A throw from the opposite side of the 'backhand', made outside of your body in a 'flick' like motion or a forehand like motion in tennis.
Force - Defensive technique that sees the defender stand on one side of the thrower to prevent throws being made at that direction. (Left, Right or Centre of the thrower)
Hammer - An overhead throw that starts above the shoulders where the disc turns over in the air and lands upside-down
Handler - Player position most often responsible for moving the disc, typically makes more throws than other players on the field
Home - The sideline of the field that is more populated by your teammates or bags.
Huck - A long throw
Mark/Marker - The defender guarding the player with the disc. A mark can refer to your force on the thrower.
Open side - The part of the field the marker is allowing the thrower to throw.
No Breaks - A command to aid the marker to be on his/her guard to not allow the thrower to make a break throw
Person D - A defensive formation that sees the defensive players pick and mark a specific person on offense during a point.
Pick - An infraction during a game where a defender's path to follow his/her player was impeded by another person.
Poach - A defensive technique to leave a designated one-on-one matchup to take up space in a cutting lane or help defend a player other than the original
Pull - The start of each point in which the defensive team throws the disc from their own end zone down the field toward the offensive team
Roll Curve - A British term referring to the flight of the disc when it moves from right to left or vice versa.
Sky - The act of jumping and catch the disc at the highest point, sometimes over another player.
Spirit - Spirit of the Game. Akin to good sportsmanship, the fundamental foundation of Ultimate. Click the link for more information.
Stall - The 10-second count for which a player is allowed to maintain possession of the disc; the opposing, defensive player must count the 10-seconds aloud; a “stall” occurs if the disc is held for more than the 10-second count
Strip - Occurs when a disc is knocked out of a player’s hands after they have stopped rotation and achieved possession
Swing - A throw that moves the disc from one side of the field to the other
Travel - An infraction when the thrower moves their pivot foot during the act of throwing.
Up! - A call to help defenders be aware that the disc has been thrown
Zone D - A defensive formation that sees players defend areas of the field rather than a person.